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Tutorials

Each tutorial goes step by step from start to a working result, and ends with how to check it in Play.

Characters and animation

Tutorial You will
Add a retargeted character Bring your own skeletal mesh in, with first person and equipment.
Add an equipment item Add a weapon or carried item with its poses, sockets and data.
Add an overlay state Create stance poses and body styles, starting from the Injured overlay.
Configure first person Pick a mode, set meshes, place the camera at the eyes, add first-person poses.

Levels and gameplay

Tutorial You will
Set up cover in a level Build cover that works with every cover feature.
Configure cover behavior Sticky-only, crouch-only, wall gaps, facing, exits, aim from cover.
Make objects traversable Let characters vault, hurdle and mantle your geometry.
Customize the camera Change rigs, offsets, styles and the perspective cycle.
Add or rebind inputs Rebind keys, add gamepad bindings, add inputs to systems.

Your project

Tutorial You will
Use GASPALS in your own project Set up your game mode, pawn and levels, remove demo features, package.
Add the systems to your own pawn Wire every system on a pawn of your own.