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Systems

Each system lives in its own folder under /GASPALS/Systems and is a component on the pawn. They are independent: a pawn uses the ones it needs. Every page follows the same order: what the system does, how it works, configuration, Blueprint API, networking and limitations. The full settings of each are in the reference.

  • Camera

    Gameplay Cameras with a camera director: four perspectives, styles, crouch and cover offsets, crosshair.

  • Cover

    Soft and sticky cover, cover run, corner turns, vault, aim from cover, pose lowering.

  • Equipment

    Data-driven items with overlay poses, attach sockets and hand IK.

  • First person

    Full-body first person built at runtime, three modes, aim down sights.

  • Overlay

    ALS-style overlay poses and body styles blended by curves.

  • Ragdoll and interactions

    Ragdoll on both pawns, physical animation, get-ups, takedowns and shoves.

  • Traversal

    Vault, hurdle and mantle with ledge detection and motion warping.

  • Movement

    Gaits, rotation modes, speeds, Mover modes and transitions, slide.