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Input actions

Input actions are in /GASPALS/Input, mapped in /GASPALS/Input/Mappings/IMC_Sandbox (the context the pawns add). "Mover" covers both Mover pawns unless the ragdoll pawn is listed separately.

Locomotion

Action Keys Handled by Mover CMC
IA_Move W A S D, left stick Pawn Read in ProduceInput (camera relative) Add Movement Input (camera relative)
IA_Move_WorldSpace Arrow keys Pawn Not used Add Movement Input in world X/Y
IA_Look_Mouse Mouse Pawn Yaw and pitch Yaw and pitch
IA_Look_Gamepad Right stick Pawn Yaw and pitch (scaled by frame time) The same
IA_Look_Gamepad_FixedCamera Right stick Pawn, AC_CameraSystem Aim direction in fixed cameras The same
IA_Sprint Shift, ++lb++ Pawn Hold; stands up from crouch Hold
IA_Walk Ctrl, ++rb++ Pawn Toggle (not while sprinting) Toggle
IA_Crouch C, B Pawn Toggle (on the ground or sliding) Toggle (not falling)
IA_Strafe Middle Button, ++l3++ Pawn Toggle Toggle (starts on)
IA_Aim Right Button, < Pawn Hold Hold
IA_Jump Space, A Pawn Cover vault, traversal, else jump (crouched: stand up; sliding: stand up). Held: retries traversal. Ragdoll pawn: get up. Cover vault, traversal, else jump

Systems

Action Keys Handled by Does
IA_Cover Q Pawn Started: RequestStickyCover; released: ReleaseStickyCover.
IA_Equipment T AC_EquipmentSystem Hold: equipment menu.
IA_Overlay_Pose V AC_OverlaySystem Hold: overlay pose menu.
IA_Overlay_Body B AC_OverlaySystem Hold: overlay body menu.
IA_Select_Next / IA_Select_Previous Wheel up / down, D-pad up / down Equipment and overlay components Move the highlight of an open menu.
IA_Camera_Perspective 1 AC_CameraSystem Next perspective (blocked while camera control is off).
IA_Camera_Style 2 AC_CameraSystem Next style.
IA_Camera_SwitchShoulder Alt, ++r3++ AC_CameraSystem Toggle the shoulder.
IA_Interact E, Y AC_SmartObjectAnimation; ragdoll pawn Use a smart object (bench). Ragdoll pawn: shove, or with aim held spawn/rotate a character.

Ragdoll and interactions

Action Keys Handled by Does
IA_Ragdoll X, X (gamepad) AC_RagdollSystem (CMC pawn) Toggle ragdoll.
IA_TriggerRagdoll R Ragdoll pawn Ragdoll (get up with jump).
IA_Takedown Left Button Ragdoll pawn Takedown; with aim held, demo shoot.

Demo

Action Keys Handled by Does
IA_NextPawn N PC_Sandbox Next pawn class (server RPC to the game mode).
IA_NextVisualOverride M PC_Sandbox Next character.
IA_TeleportToTarget J PC_Sandbox Teleport to the point under the view (up to 100 m).

The Mover pawns also toggle a debug flying mode with Z (keyboard only). This is a raw key node in the Mover pawn's Event Graph, not an input action.

Unused

Asset Note
IA_TwinStick_AimDirection Read by the Mover pawn's twin-stick mode but not mapped.