Input actions are in /GASPALS/Input, mapped in /GASPALS/Input/Mappings/IMC_Sandbox (the context the pawns add). "Mover" covers both Mover pawns unless the ragdoll pawn is listed separately.
Locomotion
| Action | Keys | Handled by | Mover | CMC |
IA_Move | W A S D, left stick | Pawn | Read in ProduceInput (camera relative) | Add Movement Input (camera relative) |
IA_Move_WorldSpace | Arrow keys | Pawn | Not used | Add Movement Input in world X/Y |
IA_Look_Mouse | Mouse | Pawn | Yaw and pitch | Yaw and pitch |
IA_Look_Gamepad | Right stick | Pawn | Yaw and pitch (scaled by frame time) | The same |
IA_Look_Gamepad_FixedCamera | Right stick | Pawn, AC_CameraSystem | Aim direction in fixed cameras | The same |
IA_Sprint | Shift, ++lb++ | Pawn | Hold; stands up from crouch | Hold |
IA_Walk | Ctrl, ++rb++ | Pawn | Toggle (not while sprinting) | Toggle |
IA_Crouch | C, B | Pawn | Toggle (on the ground or sliding) | Toggle (not falling) |
IA_Strafe | Middle Button, ++l3++ | Pawn | Toggle | Toggle (starts on) |
IA_Aim | Right Button, < | Pawn | Hold | Hold |
IA_Jump | Space, A | Pawn | Cover vault, traversal, else jump (crouched: stand up; sliding: stand up). Held: retries traversal. Ragdoll pawn: get up. | Cover vault, traversal, else jump |
Systems
| Action | Keys | Handled by | Does |
IA_Cover | Q | Pawn | Started: RequestStickyCover; released: ReleaseStickyCover. |
IA_Equipment | T | AC_EquipmentSystem | Hold: equipment menu. |
IA_Overlay_Pose | V | AC_OverlaySystem | Hold: overlay pose menu. |
IA_Overlay_Body | B | AC_OverlaySystem | Hold: overlay body menu. |
IA_Select_Next / IA_Select_Previous | Wheel up / down, D-pad up / down | Equipment and overlay components | Move the highlight of an open menu. |
IA_Camera_Perspective | 1 | AC_CameraSystem | Next perspective (blocked while camera control is off). |
IA_Camera_Style | 2 | AC_CameraSystem | Next style. |
IA_Camera_SwitchShoulder | Alt, ++r3++ | AC_CameraSystem | Toggle the shoulder. |
IA_Interact | E, Y | AC_SmartObjectAnimation; ragdoll pawn | Use a smart object (bench). Ragdoll pawn: shove, or with aim held spawn/rotate a character. |
Ragdoll and interactions
| Action | Keys | Handled by | Does |
IA_Ragdoll | X, X (gamepad) | AC_RagdollSystem (CMC pawn) | Toggle ragdoll. |
IA_TriggerRagdoll | R | Ragdoll pawn | Ragdoll (get up with jump). |
IA_Takedown | Left Button | Ragdoll pawn | Takedown; with aim held, demo shoot. |
Demo
| Action | Keys | Handled by | Does |
IA_NextPawn | N | PC_Sandbox | Next pawn class (server RPC to the game mode). |
IA_NextVisualOverride | M | PC_Sandbox | Next character. |
IA_TeleportToTarget | J | PC_Sandbox | Teleport to the point under the view (up to 100 m). |
The Mover pawns also toggle a debug flying mode with Z (keyboard only). This is a raw key node in the Mover pawn's Event Graph, not an input action.
Unused
| Asset | Note |
IA_TwinStick_AimDirection | Read by the Mover pawn's twin-stick mode but not mapped. |