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Content map

Every asset in the main GASPALS folders, with its type. The large asset folders (Characters, MetaHumans, Audio) are summarized in the Project tour. Expand a folder to see its assets.

Systems

/GASPALS/Systems (3)
Asset Type
BPFL_GASPALS Blueprint
BPI_ModularSystems Blueprint
BPML_GASPALS Blueprint
/GASPALS/Systems/CameraSystem (5)
Asset Type
AC_CameraSystem Blueprint
CameraAsset_SandboxCharacter Camera asset
CameraDirector_SandboxCharacter Blueprint
CameraShake_Basic Blueprint
W_Crosshair Widget Blueprint
/GASPALS/Systems/CameraSystem/Data (5)
Asset Type
E_CameraMode Enum
E_CameraPerspective Enum
E_CameraSide Enum
E_CameraStyle Enum
E_FixedCameraMouseAimType Enum
/GASPALS/Systems/CameraSystem/Rigs (8)
Asset Type
CHT_CameraRig Chooser table
CHT_CameraRigs_FirstPerson Chooser table
CHT_CameraRigs_SideScroller Chooser table
CHT_CameraRigs_ThirdPerson Chooser table
CHT_CameraRigs_TopDown Chooser table
CameraRig_DebugView Camera rig
CameraRig_Layer_Base Camera rig
CameraRig_Layer_Global Camera rig
/GASPALS/Systems/CameraSystem/Rigs/FirstPerson (2)
Asset Type
CameraRig_FP_Base Camera rig
CameraRig_FP_Scale Camera rig
/GASPALS/Systems/CameraSystem/Rigs/SideScroller (5)
Asset Type
CameraRig_SS_1 Camera rig
CameraRig_SS_2 Camera rig
CameraRig_SS_3 Camera rig
CameraRig_SS_4 Camera rig
CameraRig_SideScroller_Base Camera rig
/GASPALS/Systems/CameraSystem/Rigs/ThirdPerson (15)
Asset Type
CameraRig_TP_Base Camera rig
CameraRig_TP_Close_Aim Camera rig
CameraRig_TP_Close_Freecam Camera rig
CameraRig_TP_Close_Strafe Camera rig
CameraRig_TP_Far_Aim Camera rig
CameraRig_TP_Far_Freecam Camera rig
CameraRig_TP_Far_Strafe Camera rig
CameraRig_TP_Medium_Aim Camera rig
CameraRig_TP_Medium_Freecam Camera rig
CameraRig_TP_Medium_Strafe Camera rig
CameraRig_TP_Offset_CoverEdgeLeft Camera rig
CameraRig_TP_Offset_CoverEdgeRight Camera rig
CameraRig_TP_Offset_CoverLow Camera rig
CameraRig_TP_Offset_Crouch Camera rig
CameraRig_TP_Offset_Right Camera rig
/GASPALS/Systems/CameraSystem/Rigs/TopDown (5)
Asset Type
CameraRig_TD_1 Camera rig
CameraRig_TD_2 Camera rig
CameraRig_TD_3 Camera rig
CameraRig_TD_4 Camera rig
CameraRig_TopDown_Base Camera rig
/GASPALS/Systems/CoverSystem (10)
Asset Type
AC_CoverSystem_Base Blueprint
AC_CoverSystem_CMC Blueprint
AC_CoverSystem_Mover Blueprint
E_CoverAimPose Enum
E_CoverEngageRule Enum
E_CoverFacingStyle Enum
E_CoverFirstPersonAuto Enum
E_CoverFirstPersonSticky Enum
S_MoverCustomInputs_Cover Struct
W_CoverMarker Widget Blueprint
/GASPALS/Systems/EquipmentSystem (1)
Asset Type
AC_EquipmentSystem Blueprint
/GASPALS/Systems/EquipmentSystem/Actors (7)
Asset Type
BP_Equipment_Barrel Blueprint
BP_Equipment_Binoculars Blueprint
BP_Equipment_Bow Blueprint
BP_Equipment_Box Blueprint
BP_Equipment_Pistol Blueprint
BP_Equipment_Rifle Blueprint
BP_Equipment_Torch Blueprint
/GASPALS/Systems/EquipmentSystem/Assets/Materials (10)
Asset Type
M_Prop Material
M_Prop_Binoculars Material instance
M_Prop_Bow1 Material instance
M_Prop_Bow2 Material instance
M_Prop_Bow3 Material instance
M_Prop_M4A1 Material instance
M_Prop_M9 Material instance
M_Prop_Torch1 Material instance
M_Prop_Torch2 Material instance
M_Prop_Torch3 Material instance
/GASPALS/Systems/EquipmentSystem/Assets/Meshes (12)
Asset Type
Barrel Static mesh
Binoculars Static mesh
Bow Skeletal mesh
Bow_AnimBP Anim Blueprint
Bow_Draw Animation
Bow_Skeleton Skeleton
Box Static mesh
M4A1 Skeletal mesh
M4A1_Skeleton Skeleton
M9 Skeletal mesh
M9_Skeleton Skeleton
Torch Static mesh
/GASPALS/Systems/EquipmentSystem/Data (11)
Asset Type
CHT_Equipment Chooser table
DA_Equipment_Barrel Data asset (PDA_Equipment)
DA_Equipment_Binoculars Data asset (PDA_Equipment)
DA_Equipment_Bow Data asset (PDA_Equipment)
DA_Equipment_Box Data asset (PDA_Equipment)
DA_Equipment_Pistol Data asset (PDA_Equipment)
DA_Equipment_Rifle Data asset (PDA_Equipment)
DA_Equipment_Torch Data asset (PDA_Equipment)
DA_Equipment_Unequip Data asset (PDA_Equipment)
Enum_Equipment Enum
PDA_Equipment Blueprint
/GASPALS/Systems/EquipmentSystem/UI (3)
Asset Type
Struct_Params_Equipment Struct
W_Button_Equipment Widget Blueprint
W_Switcher_Equipment Widget Blueprint
/GASPALS/Systems/FirstPersonSystem (9)
Asset Type
ABP_FirstPerson_CopyPose Anim Blueprint
ABP_FirstPerson_Host Anim Blueprint
ABP_FirstPerson_UEFN Anim Blueprint
AC_FirstPersonRendering Blueprint
CR_FirstPerson_ADS Control Rig
CR_FirstPerson_AimOffset Control Rig
CR_FirstPerson_BodyCamera Control Rig
CR_FirstPerson_Camera Control Rig
E_FirstPersonMode Enum
/GASPALS/Systems/FirstPersonSystem/Tools (1)
Asset Type
EUB_SplitFirstPersonMesh Editor utility
/GASPALS/Systems/OverlaySystem (2)
Asset Type
ABP_LayerBlending Anim Blueprint
AC_OverlaySystem Blueprint
/GASPALS/Systems/OverlaySystem/AnimModifiers (6)
Asset Type
AnimCurveCreationData Struct
AnimCurveCreationParams Struct
Copy_Curves Blueprint
Copy_Curves_Pose Blueprint
Create_Curves Blueprint
Create_LayeringCurves Blueprint
/GASPALS/Systems/OverlaySystem/BasePoses (2)
Asset Type
Pose_Base_Crouch Animation
Pose_Base_Stand Animation
/GASPALS/Systems/OverlaySystem/Data (1)
Asset Type
Struct_OverlayCurves Struct
/GASPALS/Systems/OverlaySystem/FirstPerson (2)
Asset Type
ABP_OverlayFirstPerson_Base Anim Blueprint
ALI_OverlayFirstPerson Anim Blueprint
/GASPALS/Systems/OverlaySystem/FirstPerson/Bow (3)
Asset Type
ABP_OverlayFirstPerson_Bow Anim Blueprint
Pose_Bow_FP_Ready Animation
Pose_Bow_FP_Relax Animation
/GASPALS/Systems/OverlaySystem/FirstPerson/Pistol (3)
Asset Type
ABP_OverlayFirstPerson_Pistol2H Anim Blueprint
Pose_Pistol2H_FP_Ready Animation
Pose_Pistol2H_FP_Relax Animation
/GASPALS/Systems/OverlaySystem/FirstPerson/Rifle (3)
Asset Type
ABP_OverlayFirstPerson_Rifle Anim Blueprint
Pose_Rifle_FP_Ready Animation
Pose_Rifle_FP_Relax Animation
/GASPALS/Systems/OverlaySystem/OverlayBody (3)
Asset Type
ABP_OverlayBody_Base Anim Blueprint
ALI_OverlayBody Anim Blueprint
Enum_OverlayBody Enum
/GASPALS/Systems/OverlaySystem/OverlayBody/Default (1)
Asset Type
ABP_OverlayBody_Default Anim Blueprint
/GASPALS/Systems/OverlaySystem/OverlayBody/Feminine (3)
Asset Type
ABP_OverlayBody_Feminine Anim Blueprint
Pose_Feminine_Crouch Animation
Pose_Feminine_Stand Animation
/GASPALS/Systems/OverlaySystem/OverlayBody/Masculine (3)
Asset Type
ABP_OverlayBody_Masculine Anim Blueprint
Pose_Masculine_Crouch Animation
Pose_Masculine_Stand Animation
/GASPALS/Systems/OverlaySystem/OverlayPose (3)
Asset Type
ABP_OverlayPose_Base Anim Blueprint
ALI_OverlayPose Anim Blueprint
Enum_OverlayPose Enum
/GASPALS/Systems/OverlaySystem/OverlayPose/Barrel (3)
Asset Type
ABP_Overlay_Barrel Anim Blueprint
Pose_Barrel_Crouch Animation
Pose_Barrel_Stand Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Binoculars (7)
Asset Type
ABP_Overlay_Binoculars Anim Blueprint
AO_Binoculars_Crouch_Sweep Animation
AO_Binoculars_Stand_Sweep Animation
Pose_Binoculars_Crouch_Aim Animation
Pose_Binoculars_Crouch_Relax Animation
Pose_Binoculars_Stand_Aim Animation
Pose_Binoculars_Stand_Relax Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Bow (9)
Asset Type
ABP_Overlay_Bow Anim Blueprint
AO_Bow_Crouch_Sweep Animation
AO_Bow_Stand_Sweep Animation
Pose_Bow_Crouch_Aim Animation
Pose_Bow_Crouch_Ready Animation
Pose_Bow_Crouch_Relax Animation
Pose_Bow_Stand_Aim Animation
Pose_Bow_Stand_Ready Animation
Pose_Bow_Stand_Relax Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Box (3)
Asset Type
ABP_Overlay_Box Anim Blueprint
Pose_Box_Crouch Animation
Pose_Box_Stand Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Default (1)
Asset Type
ABP_Overlay_Default Anim Blueprint
/GASPALS/Systems/OverlaySystem/OverlayPose/HandsTied (3)
Asset Type
ABP_Overlay_HandsTied Anim Blueprint
Pose_HandsTied_Crouch Animation
Pose_HandsTied_Stand Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Injured (3)
Asset Type
ABP_Overlay_Injured Anim Blueprint
Pose_Injured_Crouch Animation
Pose_Injured_Stand Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Pistol1H (9)
Asset Type
ABP_Overlay_Pistol1H Anim Blueprint
AO_Pistol1H_Crouch_Sweep Animation
AO_Pistol1H_Stand_Sweep Animation
Pose_Pistol1H_Crouch_Aim Animation
Pose_Pistol1H_Crouch_Ready Animation
Pose_Pistol1H_Crouch_Relax Animation
Pose_Pistol1H_Stand_Aim Animation
Pose_Pistol1H_Stand_Ready Animation
Pose_Pistol1H_Stand_Relax Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Pistol2H (9)
Asset Type
ABP_Overlay_Pistol2H Anim Blueprint
AO_Pistol2H_Crouch_Sweep Animation
AO_Pistol2H_Stand_Sweep Animation
Pose_Pistol2H_Crouch_Aim Animation
Pose_Pistol2H_Crouch_Ready Animation
Pose_Pistol2H_Crouch_Relax Animation
Pose_Pistol2H_Stand_Aim Animation
Pose_Pistol2H_Stand_Ready Animation
Pose_Pistol2H_Stand_Relax Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Rifle (9)
Asset Type
ABP_Overlay_Rifle Anim Blueprint
AO_Rifle_Crouch_Sweep Animation
AO_Rifle_Stand_Sweep Animation
Pose_Rifle_Crouch_Aim Animation
Pose_Rifle_Crouch_Ready Animation
Pose_Rifle_Crouch_Relax Animation
Pose_Rifle_Stand_Aim Animation
Pose_Rifle_Stand_Ready Animation
Pose_Rifle_Stand_Relax Animation
/GASPALS/Systems/OverlaySystem/OverlayPose/Torch (7)
Asset Type
ABP_Overlay_Torch Anim Blueprint
AO_Torch_Crouch_Sweep Animation
AO_Torch_Stand_Sweep Animation
Pose_Torch_Crouch_Aim Animation
Pose_Torch_Crouch_Relax Animation
Pose_Torch_Stand_Aim Animation
Pose_Torch_Stand_Relax Animation
/GASPALS/Systems/OverlaySystem/Transitions (1)
Asset Type
Stand_Transition Animation
/GASPALS/Systems/OverlaySystem/UI/OverlayBody (3)
Asset Type
Struct_Params_Body Struct
W_Button_Body Widget Blueprint
W_Switcher_Body Widget Blueprint
/GASPALS/Systems/OverlaySystem/UI/OverlayPose (3)
Asset Type
Struct_Params_Pose Struct
W_Button_Pose Widget Blueprint
W_Switcher_Pose Widget Blueprint
/GASPALS/Systems/RagdollSystem (1)
Asset Type
AC_RagdollSystem Blueprint
/GASPALS/Systems/TraversalSystem (3)
Asset Type
AC_TraversalLogic Blueprint
AC_TraversalTracer Blueprint
BP_TraversalTester Blueprint

Blueprints

/GASPALS/Blueprints (13)
Asset Type
AC_PostABPTick Blueprint
AC_PreCMCTick Blueprint
AC_VisualOverrideManager Blueprint
BPI_SandboxCharacter_ABP Blueprint
BPI_SandboxCharacter_Pawn Blueprint
GM_Sandbox Blueprint
GM_Sandbox_Ragdoll Blueprint
PC_Sandbox Blueprint
SandboxCharacter_CMC Blueprint
SandboxCharacter_CMC_ABP Anim Blueprint
SandboxCharacter_Mover Blueprint
SandboxCharacter_Mover_ABP Anim Blueprint
SandboxCharacter_Mover_Ragdoll Blueprint
/GASPALS/Blueprints/AI (1)
Asset Type
AIC_NPC_SmartObject Blueprint
/GASPALS/Blueprints/AI/StateTree (4)
Asset Type
ST_NPC_SandboxCharacter_Patrol_Subtree StateTree
ST_NPC_SandboxCharacter_SmartObject StateTree
ST_Player_SandboxCharacter_SmartObject StateTree
S_SmartObjectPayload Struct
/GASPALS/Blueprints/AI/StateTree/TasksAndConditions (6)
Asset Type
STT_CharacterIgnoreCollisionsWithOtherActor Blueprint
STT_ClearFocus Blueprint
STT_FindRandomLocation Blueprint
STT_FindSlotTransforms Blueprint
STT_FocusToTarget Blueprint
STT_SetCharacterInputState Blueprint
/GASPALS/Blueprints/AnimModifiers (18)
Asset Type
AM_BakePhaseCurveFromFootstepNotifies Blueprint
AM_Copy_IKFootRoot Blueprint
AM_DistanceFromLedge Blueprint
AM_FootSpeed_L Blueprint
AM_FootSpeed_R Blueprint
AM_FootSteps_Crouch Blueprint
AM_FootSteps_Modulation Blueprint
AM_FootSteps_Run Blueprint
AM_FootSteps_Walk Blueprint
AM_MoveData_Speed Blueprint
AM_OrientationWarpingAlpha Blueprint
AM_RateWarpingAlpha Blueprint
AM_RemoveCurves Blueprint
AM_RenameCurve Blueprint
AM_ReorderCurves Blueprint
AM_Reset_Attach Blueprint
AM_TriggerWeightThreshold Blueprint
AM_WarpingAlpha Blueprint
/GASPALS/Blueprints/AnimNotifies (27)
Asset Type
BP_AnimNotify_FoleyEvent Blueprint
BP_AnimNotify_FoleyEvent_Crouch_L Blueprint
BP_AnimNotify_FoleyEvent_Crouch_R Blueprint
BP_AnimNotify_FoleyEvent_Handplant_L Blueprint
BP_AnimNotify_FoleyEvent_Handplant_R Blueprint
BP_AnimNotify_FoleyEvent_Jump Blueprint
BP_AnimNotify_FoleyEvent_Land Blueprint
BP_AnimNotify_FoleyEvent_Punch Blueprint
BP_AnimNotify_FoleyEvent_Roll Blueprint
BP_AnimNotify_FoleyEvent_Run_L Blueprint
BP_AnimNotify_FoleyEvent_Run_R Blueprint
BP_AnimNotify_FoleyEvent_Scuff_L Blueprint
BP_AnimNotify_FoleyEvent_Scuff_R Blueprint
BP_AnimNotify_FoleyEvent_Walk_L Blueprint
BP_AnimNotify_FoleyEvent_Walk_R Blueprint
BP_AnimNotify_SimpleCameraShake Blueprint
BP_AnimNotify_TriggerRagdoll Blueprint
BP_NotifyState_EarlyTransition Blueprint
BP_NotifyState_MMI_IK Blueprint
BP_NotifyState_MMI_MotionWarping Blueprint
BP_NotifyState_MontageBlendOut Blueprint
BP_NotifyState_OverrideCapsuleCollision Blueprint
BP_NotifyState_OverrideMovementMode Blueprint
E_EarlyTransition_Condition Enum
E_EarlyTransition_Destination Enum
E_FoleyEventSide Enum
E_TraversalBlendOutCondition Enum
/GASPALS/Blueprints/ControlRigs (6)
Asset Type
CR_Biped_FootPlacement Control Rig
CR_Humanoid_AimOffset Control Rig
CR_Humanoid_CoverLower Control Rig
CR_Humanoid_HandIK Control Rig
CR_Humanoid_LookAt Control Rig
MR_UEFN_Mannequin Control Rig
/GASPALS/Blueprints/Data (47)
Asset Type
BFL_HelpfulFunctions Blueprint
BPI_InteractionTransform Blueprint
CHT_RotationOffsetCurve Chooser table
Curve_RotationOffset_B Curve
Curve_RotationOffset_F Curve
Curve_RotationOffset_LL Curve
Curve_RotationOffset_LR Curve
Curve_RotationOffset_RL Curve
Curve_RotationOffset_RR Curve
Curve_RotationOffset_Slide_Knees Curve
Curve_StrafeSpeedMap Curve
E_AnalogStickBehavior Enum
E_ExperimentalStateMachineState Enum
E_Gait Enum
E_MovementDirection Enum
E_MovementDirectionBias Enum
E_MovementMode Enum
E_MovementState Enum
E_RagdollInjuryState Enum
E_RotationMode Enum
E_Stance Enum
E_TraversalActionType Enum
Ragdoll_Fall_to_Ground_BlendCurve Curve
S_BlendStackInputs Struct
S_CHT_CharacterInteractionPSDs_IN Struct
S_CHT_CharacterInteractionPSDs_OUT Struct
S_CHT_GetUpMontages_IN Struct
S_CHT_GetUpMontages_OUT Struct
S_CHT_MoverCharacterAnimations_OUT Struct
S_CHT_TraversalMontages_IN Struct
S_CHT_TraversalMontages_OUT Struct
S_CharacterPropertiesForAnimation Struct
S_CharacterPropertiesForCamera Struct
S_CharacterPropertiesForTraversal Struct
S_ChooserOutputs Struct
S_DebugGraphLineProperties Struct
S_InteractionParticipant Struct
S_MovementDirectionThresholds Struct
S_MoverCustomInputs Struct
S_MoverCustomInputs_Ragdoll Struct
S_PlayerInputState Struct
S_RagdollProperties Struct
S_RotationOffsetCurveChooser_Inputs Struct
S_TraversalCheckInputs Struct
S_TraversalCheckResult Struct
S_TraversalChooserInputs Struct
S_TraversalChooserOutputs Struct
/GASPALS/Blueprints/MovementModes (10)
Asset Type
BP_MovementMode_Cover Blueprint
BP_MovementMode_Falling Blueprint
BP_MovementMode_Ragdoll Blueprint
BP_MovementMode_Slide Blueprint
BP_MovementMode_Walking Blueprint
BP_MovementTransition_Cover Blueprint
BP_MovementTransition_FromSlide Blueprint
BP_MovementTransition_SuggestedMode Blueprint
BP_MovementTransition_ToSlide Blueprint
B_MovementMode_Flying Blueprint
/GASPALS/Blueprints/RetargetedCharacters (7)
Asset Type
ABP_CopyPose_UEFN Anim Blueprint
ABP_Retarget_Kellan Anim Blueprint
ABP_Retarget_UE5 Anim Blueprint
BP_RetargetedCharacter_Base Blueprint
BP_RetargetedCharacter_Kellan Blueprint
BP_RetargetedCharacter_Manny Blueprint
BP_RetargetedCharacter_Quinn Blueprint
/GASPALS/Blueprints/SmartObjects (8)
Asset Type
AC_SmartObjectAnimation Blueprint
BP_SmartObject_Base Blueprint
CHPA_SmartObject ProxyAsset
DistanceToSmartObject Blueprint
PSS_SmartObject PoseSearchSchema
SmartObjectAnimationPayload Struct
SmartObjectSelectionInputs Struct
SmartObjectSelectionOutputs Struct
/GASPALS/Blueprints/SmartObjects/Bench (5)
Asset Type
BP_SmartBench Blueprint
CHPT_SmartObject_Bench ProxyTable
CHT_SmartObject_BenchAnim Chooser table
SO_BenchDefinition SmartObjectDefinition
ST_SmartObject_Bench StateTree
/GASPALS/Blueprints/SmartObjects/TasksAndConditions (10)
Asset Type
STC_CheckCooldown Blueprint
STE_GetAIData Blueprint
STT_AddCooldown Blueprint
STT_ClaimSlot Blueprint
STT_ClearHandle Blueprint
STT_FindSmartObject Blueprint
STT_PlayAnimFromBestCost Blueprint
STT_PlayAnimMontage Blueprint
STT_UseSmartObject Blueprint
SmartObjectSearchType Enum

Input

/GASPALS/Input (29)
Asset Type
IA_Aim Input action
IA_Camera_Perspective Input action
IA_Camera_Style Input action
IA_Camera_SwitchShoulder Input action
IA_Cover Input action
IA_Crouch Input action
IA_Equipment Input action
IA_Interact Input action
IA_Jump Input action
IA_Look_Gamepad Input action
IA_Look_Gamepad_FixedCamera Input action
IA_Look_Mouse Input action
IA_Move Input action
IA_Move_WorldSpace Input action
IA_NextPawn Input action
IA_NextVisualOverride Input action
IA_Overlay_Body Input action
IA_Overlay_Pose Input action
IA_Ragdoll Input action
IA_Select_Next Input action
IA_Select_Previous Input action
IA_Sprint Input action
IA_Strafe Input action
IA_Takedown Input action
IA_TeleportToTarget Input action
IA_TriggerRagdoll Input action
IA_TwinStick_AimDirection Input action
IA_Walk Input action
TIS_MobileControls Touch interface
/GASPALS/Input/Mappings (1)
Asset Type
IMC_Sandbox Input mapping context
/GASPALS/Input/MobileHUD (8)
Asset Type
T_Character Texture
T_ControlBG Texture
T_ControlFG Texture
T_Crouch Texture
T_Jump Texture
T_Run Texture
T_Strafe Texture
T_Walk Texture

Levels

/GASPALS/Levels (4)
Asset Type
DefaultLevel Level
LookAtPOI_Level Level
NPCLevel Level
RagdollLevel Level
/GASPALS/Levels/InputWall (2)
Asset Type
BP_InputWall Blueprint
W_InputWall Widget Blueprint
/GASPALS/Levels/LevelPrototyping (10)
Asset Type
LevelBlock Blueprint
LevelBlock_Traversable Blueprint
LevelButton Blueprint
LevelVisuals Blueprint
SpinningArrow Blueprint
TargetDummy Blueprint
Teleporter_Destination Blueprint
Teleporter_Level Blueprint
Teleporter_Sender Blueprint
TransparentPlatform Blueprint
/GASPALS/Levels/LevelPrototyping/Data (2)
Asset Type
S_GridMaterialParams Struct
S_LevelStyle Struct
/GASPALS/Levels/LevelPrototyping/Materials (14)
Asset Type
Decal_ProjectLogo Material
MF_ObjectAlignedTexture MaterialFunction
MI_Grid_Gray Material instance
MI_Grid_MovingPlatform Material instance
MI_Grid_WorldAligned Material instance
MI_Solid_Blue Material instance
MI_Solid_Red Material instance
MI_Solid_White Material instance
MI_Transparent_Green Material instance
MI_Transparent_Red Material instance
M_Grid Material
M_Solid Material
M_Transparent Material
M_Transparent_Clear Material instance
/GASPALS/Levels/LevelPrototyping/Meshes (3)
Asset Type
SM_Cube Static mesh
SM_Cylinder Static mesh
bench Static mesh
/GASPALS/Levels/LevelPrototyping/Obstacles (15)
Asset Type
BP_PhysicsObstacle Blueprint
BP_PhysicsObstacle_MovingPlatform Blueprint
BP_PhysicsObstacle_TurnTable Blueprint
BP_SimpleObstacle Blueprint
BP_SimpleObstacle_Bumper Blueprint
BP_SimpleObstacle_CrankShaft Blueprint
BP_SimpleObstacle_Hammer Blueprint
BP_SimpleObstacle_Hopper Blueprint
BP_SimpleObstacle_SmackArm Blueprint
BP_SimpleObstacle_TurnStile Blueprint
BP_ZeroGZone Blueprint
Obstacle_Oscillate Curve
Obstacle_Smack Curve
Obstacle_Spin Curve
Obstacle_Swing Curve
/GASPALS/Levels/LevelPrototyping/Textures (7)
Asset Type
T_GameAnimationSample_Logo Texture
T_Grid_Crosses Texture
T_Hologrid Texture
T_Paint_Diffuse Texture
T_Paint_Glossiness Texture
T_Paint_Normal Texture
T_sky_01_8k TextureCube

IsolatedExamples

/GASPALS/IsolatedExamples/LookAtPOI (4)
Asset Type
CR_AdjustToPOI ControlRigRuntimeAsset
DA_LookAtPOI__Gestures Data asset (PDA_LookAtPOI)
DA_LookAtPOI__Loops Data asset (PDA_LookAtPOI)
DA_LookAtPOI__Patrol Data asset (PDA_LookAtPOI)
/GASPALS/IsolatedExamples/LookAtPOI/PDA (4)
Asset Type
DA_LookAtPOI Data asset (PDA_LookAtPOI)
ENUM_LookAtPOI_LimitQuadrant Enum
ENUM_LookAtPOI_SpringAxis Enum
PDA_LookAtPOI Blueprint
/GASPALS/IsolatedExamples/LookAtPOI/STRUCTS (15)
Asset Type
S_LookAtPOI__Antimeridian Struct
S_LookAtPOI__BodyPart Struct
S_LookAtPOI__BodyPart_Unpacked Struct
S_LookAtPOI__BoneList Struct
S_LookAtPOI__CurveList Struct
S_LookAtPOI__DebugDraw Struct
S_LookAtPOI__DebugDraw_BodyPart Struct
S_LookAtPOI__FootFix Struct
S_LookAtPOI__FootFix_Limb Struct
S_LookAtPOI__Input_Limits Struct
S_LookAtPOI__Input_Weight Struct
S_LookAtPOI__LimitSettings Struct
S_LookAtPOI__Limits Struct
S_LookAtPOI__POI_In_Anim_Opt Struct
S_LookAtPOI__SpringSettings Struct
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Characters (2)
Asset Type
ABP_LookAtPOI_Char Anim Blueprint
Pawn_LookAt_POI_Char Blueprint
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Characters/Eye (5)
Asset Type
ABP_LookAtPOI_Eye Anim Blueprint
M_LookAtPOI_Eye Material instance
SKM_LookAtPOI_Eye Skeletal mesh
SK_LookAtPOI_Eye Skeleton
T_LookAtPOI_Iris Texture
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Controllers (2)
Asset Type
GM_LookAtPOI Blueprint
PC_LookAtPOI Blueprint
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Props (2)
Asset Type
BP_LookAtPOI_BorderObj Blueprint
BP_LookAtPOI_TargetGizmo Blueprint
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Props/Materials (4)
Asset Type
F_LookAtPOI__RobotoDistanceField Font
M_LookAtPOI_LevelProps_Green Material
M_LookAtPOI_LevelProps_Green_Transperent Material
M_LookAtPOI_TextMaterial Material
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Props/Meshes (4)
Asset Type
SM_LookAtPOI_Border Static mesh
SM_LookAtPOI_Cube Static mesh
SM_LookAtPOI_Gizmo Static mesh
SM_LookAtPOI_border_corner Static mesh
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Widget (2)
Asset Type
T_LookAtPOI_ClickText Texture
WB_LookAtPOI__GUI Widget Blueprint