Content map
Every asset in the main GASPALS folders, with its type. The large asset folders (Characters, MetaHumans, Audio) are summarized in the Project tour. Expand a folder to see its assets.
Systems
/GASPALS/Systems (3)
| Asset | Type |
BPFL_GASPALS | Blueprint |
BPI_ModularSystems | Blueprint |
BPML_GASPALS | Blueprint |
/GASPALS/Systems/CameraSystem (5)
| Asset | Type |
AC_CameraSystem | Blueprint |
CameraAsset_SandboxCharacter | Camera asset |
CameraDirector_SandboxCharacter | Blueprint |
CameraShake_Basic | Blueprint |
W_Crosshair | Widget Blueprint |
/GASPALS/Systems/CameraSystem/Data (5)
| Asset | Type |
E_CameraMode | Enum |
E_CameraPerspective | Enum |
E_CameraSide | Enum |
E_CameraStyle | Enum |
E_FixedCameraMouseAimType | Enum |
/GASPALS/Systems/CameraSystem/Rigs (8)
| Asset | Type |
CHT_CameraRig | Chooser table |
CHT_CameraRigs_FirstPerson | Chooser table |
CHT_CameraRigs_SideScroller | Chooser table |
CHT_CameraRigs_ThirdPerson | Chooser table |
CHT_CameraRigs_TopDown | Chooser table |
CameraRig_DebugView | Camera rig |
CameraRig_Layer_Base | Camera rig |
CameraRig_Layer_Global | Camera rig |
/GASPALS/Systems/CameraSystem/Rigs/FirstPerson (2)
| Asset | Type |
CameraRig_FP_Base | Camera rig |
CameraRig_FP_Scale | Camera rig |
/GASPALS/Systems/CameraSystem/Rigs/SideScroller (5)
| Asset | Type |
CameraRig_SS_1 | Camera rig |
CameraRig_SS_2 | Camera rig |
CameraRig_SS_3 | Camera rig |
CameraRig_SS_4 | Camera rig |
CameraRig_SideScroller_Base | Camera rig |
/GASPALS/Systems/CameraSystem/Rigs/ThirdPerson (15)
| Asset | Type |
CameraRig_TP_Base | Camera rig |
CameraRig_TP_Close_Aim | Camera rig |
CameraRig_TP_Close_Freecam | Camera rig |
CameraRig_TP_Close_Strafe | Camera rig |
CameraRig_TP_Far_Aim | Camera rig |
CameraRig_TP_Far_Freecam | Camera rig |
CameraRig_TP_Far_Strafe | Camera rig |
CameraRig_TP_Medium_Aim | Camera rig |
CameraRig_TP_Medium_Freecam | Camera rig |
CameraRig_TP_Medium_Strafe | Camera rig |
CameraRig_TP_Offset_CoverEdgeLeft | Camera rig |
CameraRig_TP_Offset_CoverEdgeRight | Camera rig |
CameraRig_TP_Offset_CoverLow | Camera rig |
CameraRig_TP_Offset_Crouch | Camera rig |
CameraRig_TP_Offset_Right | Camera rig |
/GASPALS/Systems/CameraSystem/Rigs/TopDown (5)
| Asset | Type |
CameraRig_TD_1 | Camera rig |
CameraRig_TD_2 | Camera rig |
CameraRig_TD_3 | Camera rig |
CameraRig_TD_4 | Camera rig |
CameraRig_TopDown_Base | Camera rig |
/GASPALS/Systems/CoverSystem (10)
| Asset | Type |
AC_CoverSystem_Base | Blueprint |
AC_CoverSystem_CMC | Blueprint |
AC_CoverSystem_Mover | Blueprint |
E_CoverAimPose | Enum |
E_CoverEngageRule | Enum |
E_CoverFacingStyle | Enum |
E_CoverFirstPersonAuto | Enum |
E_CoverFirstPersonSticky | Enum |
S_MoverCustomInputs_Cover | Struct |
W_CoverMarker | Widget Blueprint |
/GASPALS/Systems/EquipmentSystem (1)
| Asset | Type |
AC_EquipmentSystem | Blueprint |
/GASPALS/Systems/EquipmentSystem/Actors (7)
| Asset | Type |
BP_Equipment_Barrel | Blueprint |
BP_Equipment_Binoculars | Blueprint |
BP_Equipment_Bow | Blueprint |
BP_Equipment_Box | Blueprint |
BP_Equipment_Pistol | Blueprint |
BP_Equipment_Rifle | Blueprint |
BP_Equipment_Torch | Blueprint |
/GASPALS/Systems/EquipmentSystem/Assets/Materials (10)
| Asset | Type |
M_Prop | Material |
M_Prop_Binoculars | Material instance |
M_Prop_Bow1 | Material instance |
M_Prop_Bow2 | Material instance |
M_Prop_Bow3 | Material instance |
M_Prop_M4A1 | Material instance |
M_Prop_M9 | Material instance |
M_Prop_Torch1 | Material instance |
M_Prop_Torch2 | Material instance |
M_Prop_Torch3 | Material instance |
/GASPALS/Systems/EquipmentSystem/Assets/Meshes (12)
| Asset | Type |
Barrel | Static mesh |
Binoculars | Static mesh |
Bow | Skeletal mesh |
Bow_AnimBP | Anim Blueprint |
Bow_Draw | Animation |
Bow_Skeleton | Skeleton |
Box | Static mesh |
M4A1 | Skeletal mesh |
M4A1_Skeleton | Skeleton |
M9 | Skeletal mesh |
M9_Skeleton | Skeleton |
Torch | Static mesh |
/GASPALS/Systems/EquipmentSystem/Data (11)
| Asset | Type |
CHT_Equipment | Chooser table |
DA_Equipment_Barrel | Data asset (PDA_Equipment) |
DA_Equipment_Binoculars | Data asset (PDA_Equipment) |
DA_Equipment_Bow | Data asset (PDA_Equipment) |
DA_Equipment_Box | Data asset (PDA_Equipment) |
DA_Equipment_Pistol | Data asset (PDA_Equipment) |
DA_Equipment_Rifle | Data asset (PDA_Equipment) |
DA_Equipment_Torch | Data asset (PDA_Equipment) |
DA_Equipment_Unequip | Data asset (PDA_Equipment) |
Enum_Equipment | Enum |
PDA_Equipment | Blueprint |
/GASPALS/Systems/EquipmentSystem/UI (3)
| Asset | Type |
Struct_Params_Equipment | Struct |
W_Button_Equipment | Widget Blueprint |
W_Switcher_Equipment | Widget Blueprint |
/GASPALS/Systems/FirstPersonSystem (9)
| Asset | Type |
ABP_FirstPerson_CopyPose | Anim Blueprint |
ABP_FirstPerson_Host | Anim Blueprint |
ABP_FirstPerson_UEFN | Anim Blueprint |
AC_FirstPersonRendering | Blueprint |
CR_FirstPerson_ADS | Control Rig |
CR_FirstPerson_AimOffset | Control Rig |
CR_FirstPerson_BodyCamera | Control Rig |
CR_FirstPerson_Camera | Control Rig |
E_FirstPersonMode | Enum |
/GASPALS/Systems/FirstPersonSystem/Tools (1)
| Asset | Type |
EUB_SplitFirstPersonMesh | Editor utility |
/GASPALS/Systems/OverlaySystem (2)
| Asset | Type |
ABP_LayerBlending | Anim Blueprint |
AC_OverlaySystem | Blueprint |
/GASPALS/Systems/OverlaySystem/AnimModifiers (6)
| Asset | Type |
AnimCurveCreationData | Struct |
AnimCurveCreationParams | Struct |
Copy_Curves | Blueprint |
Copy_Curves_Pose | Blueprint |
Create_Curves | Blueprint |
Create_LayeringCurves | Blueprint |
/GASPALS/Systems/OverlaySystem/BasePoses (2)
| Asset | Type |
Pose_Base_Crouch | Animation |
Pose_Base_Stand | Animation |
/GASPALS/Systems/OverlaySystem/Data (1)
| Asset | Type |
Struct_OverlayCurves | Struct |
/GASPALS/Systems/OverlaySystem/FirstPerson (2)
| Asset | Type |
ABP_OverlayFirstPerson_Base | Anim Blueprint |
ALI_OverlayFirstPerson | Anim Blueprint |
/GASPALS/Systems/OverlaySystem/FirstPerson/Bow (3)
| Asset | Type |
ABP_OverlayFirstPerson_Bow | Anim Blueprint |
Pose_Bow_FP_Ready | Animation |
Pose_Bow_FP_Relax | Animation |
/GASPALS/Systems/OverlaySystem/FirstPerson/Pistol (3)
| Asset | Type |
ABP_OverlayFirstPerson_Pistol2H | Anim Blueprint |
Pose_Pistol2H_FP_Ready | Animation |
Pose_Pistol2H_FP_Relax | Animation |
/GASPALS/Systems/OverlaySystem/FirstPerson/Rifle (3)
| Asset | Type |
ABP_OverlayFirstPerson_Rifle | Anim Blueprint |
Pose_Rifle_FP_Ready | Animation |
Pose_Rifle_FP_Relax | Animation |
/GASPALS/Systems/OverlaySystem/OverlayBody (3)
| Asset | Type |
ABP_OverlayBody_Base | Anim Blueprint |
ALI_OverlayBody | Anim Blueprint |
Enum_OverlayBody | Enum |
/GASPALS/Systems/OverlaySystem/OverlayBody/Default (1)
| Asset | Type |
ABP_OverlayBody_Default | Anim Blueprint |
/GASPALS/Systems/OverlaySystem/OverlayBody/Feminine (3)
| Asset | Type |
ABP_OverlayBody_Feminine | Anim Blueprint |
Pose_Feminine_Crouch | Animation |
Pose_Feminine_Stand | Animation |
/GASPALS/Systems/OverlaySystem/OverlayBody/Masculine (3)
| Asset | Type |
ABP_OverlayBody_Masculine | Anim Blueprint |
Pose_Masculine_Crouch | Animation |
Pose_Masculine_Stand | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose (3)
| Asset | Type |
ABP_OverlayPose_Base | Anim Blueprint |
ALI_OverlayPose | Anim Blueprint |
Enum_OverlayPose | Enum |
/GASPALS/Systems/OverlaySystem/OverlayPose/Barrel (3)
| Asset | Type |
ABP_Overlay_Barrel | Anim Blueprint |
Pose_Barrel_Crouch | Animation |
Pose_Barrel_Stand | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Binoculars (7)
| Asset | Type |
ABP_Overlay_Binoculars | Anim Blueprint |
AO_Binoculars_Crouch_Sweep | Animation |
AO_Binoculars_Stand_Sweep | Animation |
Pose_Binoculars_Crouch_Aim | Animation |
Pose_Binoculars_Crouch_Relax | Animation |
Pose_Binoculars_Stand_Aim | Animation |
Pose_Binoculars_Stand_Relax | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Bow (9)
| Asset | Type |
ABP_Overlay_Bow | Anim Blueprint |
AO_Bow_Crouch_Sweep | Animation |
AO_Bow_Stand_Sweep | Animation |
Pose_Bow_Crouch_Aim | Animation |
Pose_Bow_Crouch_Ready | Animation |
Pose_Bow_Crouch_Relax | Animation |
Pose_Bow_Stand_Aim | Animation |
Pose_Bow_Stand_Ready | Animation |
Pose_Bow_Stand_Relax | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Box (3)
| Asset | Type |
ABP_Overlay_Box | Anim Blueprint |
Pose_Box_Crouch | Animation |
Pose_Box_Stand | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Default (1)
| Asset | Type |
ABP_Overlay_Default | Anim Blueprint |
/GASPALS/Systems/OverlaySystem/OverlayPose/HandsTied (3)
| Asset | Type |
ABP_Overlay_HandsTied | Anim Blueprint |
Pose_HandsTied_Crouch | Animation |
Pose_HandsTied_Stand | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Injured (3)
| Asset | Type |
ABP_Overlay_Injured | Anim Blueprint |
Pose_Injured_Crouch | Animation |
Pose_Injured_Stand | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Pistol1H (9)
| Asset | Type |
ABP_Overlay_Pistol1H | Anim Blueprint |
AO_Pistol1H_Crouch_Sweep | Animation |
AO_Pistol1H_Stand_Sweep | Animation |
Pose_Pistol1H_Crouch_Aim | Animation |
Pose_Pistol1H_Crouch_Ready | Animation |
Pose_Pistol1H_Crouch_Relax | Animation |
Pose_Pistol1H_Stand_Aim | Animation |
Pose_Pistol1H_Stand_Ready | Animation |
Pose_Pistol1H_Stand_Relax | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Pistol2H (9)
| Asset | Type |
ABP_Overlay_Pistol2H | Anim Blueprint |
AO_Pistol2H_Crouch_Sweep | Animation |
AO_Pistol2H_Stand_Sweep | Animation |
Pose_Pistol2H_Crouch_Aim | Animation |
Pose_Pistol2H_Crouch_Ready | Animation |
Pose_Pistol2H_Crouch_Relax | Animation |
Pose_Pistol2H_Stand_Aim | Animation |
Pose_Pistol2H_Stand_Ready | Animation |
Pose_Pistol2H_Stand_Relax | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Rifle (9)
| Asset | Type |
ABP_Overlay_Rifle | Anim Blueprint |
AO_Rifle_Crouch_Sweep | Animation |
AO_Rifle_Stand_Sweep | Animation |
Pose_Rifle_Crouch_Aim | Animation |
Pose_Rifle_Crouch_Ready | Animation |
Pose_Rifle_Crouch_Relax | Animation |
Pose_Rifle_Stand_Aim | Animation |
Pose_Rifle_Stand_Ready | Animation |
Pose_Rifle_Stand_Relax | Animation |
/GASPALS/Systems/OverlaySystem/OverlayPose/Torch (7)
| Asset | Type |
ABP_Overlay_Torch | Anim Blueprint |
AO_Torch_Crouch_Sweep | Animation |
AO_Torch_Stand_Sweep | Animation |
Pose_Torch_Crouch_Aim | Animation |
Pose_Torch_Crouch_Relax | Animation |
Pose_Torch_Stand_Aim | Animation |
Pose_Torch_Stand_Relax | Animation |
/GASPALS/Systems/OverlaySystem/Transitions (1)
| Asset | Type |
Stand_Transition | Animation |
/GASPALS/Systems/OverlaySystem/UI/OverlayBody (3)
| Asset | Type |
Struct_Params_Body | Struct |
W_Button_Body | Widget Blueprint |
W_Switcher_Body | Widget Blueprint |
/GASPALS/Systems/OverlaySystem/UI/OverlayPose (3)
| Asset | Type |
Struct_Params_Pose | Struct |
W_Button_Pose | Widget Blueprint |
W_Switcher_Pose | Widget Blueprint |
/GASPALS/Systems/RagdollSystem (1)
| Asset | Type |
AC_RagdollSystem | Blueprint |
/GASPALS/Systems/TraversalSystem (3)
| Asset | Type |
AC_TraversalLogic | Blueprint |
AC_TraversalTracer | Blueprint |
BP_TraversalTester | Blueprint |
Blueprints
/GASPALS/Blueprints (13)
| Asset | Type |
AC_PostABPTick | Blueprint |
AC_PreCMCTick | Blueprint |
AC_VisualOverrideManager | Blueprint |
BPI_SandboxCharacter_ABP | Blueprint |
BPI_SandboxCharacter_Pawn | Blueprint |
GM_Sandbox | Blueprint |
GM_Sandbox_Ragdoll | Blueprint |
PC_Sandbox | Blueprint |
SandboxCharacter_CMC | Blueprint |
SandboxCharacter_CMC_ABP | Anim Blueprint |
SandboxCharacter_Mover | Blueprint |
SandboxCharacter_Mover_ABP | Anim Blueprint |
SandboxCharacter_Mover_Ragdoll | Blueprint |
/GASPALS/Blueprints/AI (1)
| Asset | Type |
AIC_NPC_SmartObject | Blueprint |
/GASPALS/Blueprints/AI/StateTree (4)
| Asset | Type |
ST_NPC_SandboxCharacter_Patrol_Subtree | StateTree |
ST_NPC_SandboxCharacter_SmartObject | StateTree |
ST_Player_SandboxCharacter_SmartObject | StateTree |
S_SmartObjectPayload | Struct |
/GASPALS/Blueprints/AI/StateTree/TasksAndConditions (6)
| Asset | Type |
STT_CharacterIgnoreCollisionsWithOtherActor | Blueprint |
STT_ClearFocus | Blueprint |
STT_FindRandomLocation | Blueprint |
STT_FindSlotTransforms | Blueprint |
STT_FocusToTarget | Blueprint |
STT_SetCharacterInputState | Blueprint |
/GASPALS/Blueprints/AnimModifiers (18)
| Asset | Type |
AM_BakePhaseCurveFromFootstepNotifies | Blueprint |
AM_Copy_IKFootRoot | Blueprint |
AM_DistanceFromLedge | Blueprint |
AM_FootSpeed_L | Blueprint |
AM_FootSpeed_R | Blueprint |
AM_FootSteps_Crouch | Blueprint |
AM_FootSteps_Modulation | Blueprint |
AM_FootSteps_Run | Blueprint |
AM_FootSteps_Walk | Blueprint |
AM_MoveData_Speed | Blueprint |
AM_OrientationWarpingAlpha | Blueprint |
AM_RateWarpingAlpha | Blueprint |
AM_RemoveCurves | Blueprint |
AM_RenameCurve | Blueprint |
AM_ReorderCurves | Blueprint |
AM_Reset_Attach | Blueprint |
AM_TriggerWeightThreshold | Blueprint |
AM_WarpingAlpha | Blueprint |
/GASPALS/Blueprints/AnimNotifies (27)
| Asset | Type |
BP_AnimNotify_FoleyEvent | Blueprint |
BP_AnimNotify_FoleyEvent_Crouch_L | Blueprint |
BP_AnimNotify_FoleyEvent_Crouch_R | Blueprint |
BP_AnimNotify_FoleyEvent_Handplant_L | Blueprint |
BP_AnimNotify_FoleyEvent_Handplant_R | Blueprint |
BP_AnimNotify_FoleyEvent_Jump | Blueprint |
BP_AnimNotify_FoleyEvent_Land | Blueprint |
BP_AnimNotify_FoleyEvent_Punch | Blueprint |
BP_AnimNotify_FoleyEvent_Roll | Blueprint |
BP_AnimNotify_FoleyEvent_Run_L | Blueprint |
BP_AnimNotify_FoleyEvent_Run_R | Blueprint |
BP_AnimNotify_FoleyEvent_Scuff_L | Blueprint |
BP_AnimNotify_FoleyEvent_Scuff_R | Blueprint |
BP_AnimNotify_FoleyEvent_Walk_L | Blueprint |
BP_AnimNotify_FoleyEvent_Walk_R | Blueprint |
BP_AnimNotify_SimpleCameraShake | Blueprint |
BP_AnimNotify_TriggerRagdoll | Blueprint |
BP_NotifyState_EarlyTransition | Blueprint |
BP_NotifyState_MMI_IK | Blueprint |
BP_NotifyState_MMI_MotionWarping | Blueprint |
BP_NotifyState_MontageBlendOut | Blueprint |
BP_NotifyState_OverrideCapsuleCollision | Blueprint |
BP_NotifyState_OverrideMovementMode | Blueprint |
E_EarlyTransition_Condition | Enum |
E_EarlyTransition_Destination | Enum |
E_FoleyEventSide | Enum |
E_TraversalBlendOutCondition | Enum |
/GASPALS/Blueprints/ControlRigs (6)
| Asset | Type |
CR_Biped_FootPlacement | Control Rig |
CR_Humanoid_AimOffset | Control Rig |
CR_Humanoid_CoverLower | Control Rig |
CR_Humanoid_HandIK | Control Rig |
CR_Humanoid_LookAt | Control Rig |
MR_UEFN_Mannequin | Control Rig |
/GASPALS/Blueprints/Data (47)
| Asset | Type |
BFL_HelpfulFunctions | Blueprint |
BPI_InteractionTransform | Blueprint |
CHT_RotationOffsetCurve | Chooser table |
Curve_RotationOffset_B | Curve |
Curve_RotationOffset_F | Curve |
Curve_RotationOffset_LL | Curve |
Curve_RotationOffset_LR | Curve |
Curve_RotationOffset_RL | Curve |
Curve_RotationOffset_RR | Curve |
Curve_RotationOffset_Slide_Knees | Curve |
Curve_StrafeSpeedMap | Curve |
E_AnalogStickBehavior | Enum |
E_ExperimentalStateMachineState | Enum |
E_Gait | Enum |
E_MovementDirection | Enum |
E_MovementDirectionBias | Enum |
E_MovementMode | Enum |
E_MovementState | Enum |
E_RagdollInjuryState | Enum |
E_RotationMode | Enum |
E_Stance | Enum |
E_TraversalActionType | Enum |
Ragdoll_Fall_to_Ground_BlendCurve | Curve |
S_BlendStackInputs | Struct |
S_CHT_CharacterInteractionPSDs_IN | Struct |
S_CHT_CharacterInteractionPSDs_OUT | Struct |
S_CHT_GetUpMontages_IN | Struct |
S_CHT_GetUpMontages_OUT | Struct |
S_CHT_MoverCharacterAnimations_OUT | Struct |
S_CHT_TraversalMontages_IN | Struct |
S_CHT_TraversalMontages_OUT | Struct |
S_CharacterPropertiesForAnimation | Struct |
S_CharacterPropertiesForCamera | Struct |
S_CharacterPropertiesForTraversal | Struct |
S_ChooserOutputs | Struct |
S_DebugGraphLineProperties | Struct |
S_InteractionParticipant | Struct |
S_MovementDirectionThresholds | Struct |
S_MoverCustomInputs | Struct |
S_MoverCustomInputs_Ragdoll | Struct |
S_PlayerInputState | Struct |
S_RagdollProperties | Struct |
S_RotationOffsetCurveChooser_Inputs | Struct |
S_TraversalCheckInputs | Struct |
S_TraversalCheckResult | Struct |
S_TraversalChooserInputs | Struct |
S_TraversalChooserOutputs | Struct |
/GASPALS/Blueprints/MovementModes (10)
| Asset | Type |
BP_MovementMode_Cover | Blueprint |
BP_MovementMode_Falling | Blueprint |
BP_MovementMode_Ragdoll | Blueprint |
BP_MovementMode_Slide | Blueprint |
BP_MovementMode_Walking | Blueprint |
BP_MovementTransition_Cover | Blueprint |
BP_MovementTransition_FromSlide | Blueprint |
BP_MovementTransition_SuggestedMode | Blueprint |
BP_MovementTransition_ToSlide | Blueprint |
B_MovementMode_Flying | Blueprint |
/GASPALS/Blueprints/RetargetedCharacters (7)
| Asset | Type |
ABP_CopyPose_UEFN | Anim Blueprint |
ABP_Retarget_Kellan | Anim Blueprint |
ABP_Retarget_UE5 | Anim Blueprint |
BP_RetargetedCharacter_Base | Blueprint |
BP_RetargetedCharacter_Kellan | Blueprint |
BP_RetargetedCharacter_Manny | Blueprint |
BP_RetargetedCharacter_Quinn | Blueprint |
/GASPALS/Blueprints/SmartObjects (8)
| Asset | Type |
AC_SmartObjectAnimation | Blueprint |
BP_SmartObject_Base | Blueprint |
CHPA_SmartObject | ProxyAsset |
DistanceToSmartObject | Blueprint |
PSS_SmartObject | PoseSearchSchema |
SmartObjectAnimationPayload | Struct |
SmartObjectSelectionInputs | Struct |
SmartObjectSelectionOutputs | Struct |
/GASPALS/Blueprints/SmartObjects/Bench (5)
| Asset | Type |
BP_SmartBench | Blueprint |
CHPT_SmartObject_Bench | ProxyTable |
CHT_SmartObject_BenchAnim | Chooser table |
SO_BenchDefinition | SmartObjectDefinition |
ST_SmartObject_Bench | StateTree |
/GASPALS/Blueprints/SmartObjects/TasksAndConditions (10)
| Asset | Type |
STC_CheckCooldown | Blueprint |
STE_GetAIData | Blueprint |
STT_AddCooldown | Blueprint |
STT_ClaimSlot | Blueprint |
STT_ClearHandle | Blueprint |
STT_FindSmartObject | Blueprint |
STT_PlayAnimFromBestCost | Blueprint |
STT_PlayAnimMontage | Blueprint |
STT_UseSmartObject | Blueprint |
SmartObjectSearchType | Enum |
/GASPALS/Input (29)
| Asset | Type |
IA_Aim | Input action |
IA_Camera_Perspective | Input action |
IA_Camera_Style | Input action |
IA_Camera_SwitchShoulder | Input action |
IA_Cover | Input action |
IA_Crouch | Input action |
IA_Equipment | Input action |
IA_Interact | Input action |
IA_Jump | Input action |
IA_Look_Gamepad | Input action |
IA_Look_Gamepad_FixedCamera | Input action |
IA_Look_Mouse | Input action |
IA_Move | Input action |
IA_Move_WorldSpace | Input action |
IA_NextPawn | Input action |
IA_NextVisualOverride | Input action |
IA_Overlay_Body | Input action |
IA_Overlay_Pose | Input action |
IA_Ragdoll | Input action |
IA_Select_Next | Input action |
IA_Select_Previous | Input action |
IA_Sprint | Input action |
IA_Strafe | Input action |
IA_Takedown | Input action |
IA_TeleportToTarget | Input action |
IA_TriggerRagdoll | Input action |
IA_TwinStick_AimDirection | Input action |
IA_Walk | Input action |
TIS_MobileControls | Touch interface |
/GASPALS/Input/Mappings (1)
| Asset | Type |
IMC_Sandbox | Input mapping context |
/GASPALS/Input/MobileHUD (8)
| Asset | Type |
T_Character | Texture |
T_ControlBG | Texture |
T_ControlFG | Texture |
T_Crouch | Texture |
T_Jump | Texture |
T_Run | Texture |
T_Strafe | Texture |
T_Walk | Texture |
Levels
/GASPALS/Levels (4)
| Asset | Type |
DefaultLevel | Level |
LookAtPOI_Level | Level |
NPCLevel | Level |
RagdollLevel | Level |
/GASPALS/Levels/InputWall (2)
| Asset | Type |
BP_InputWall | Blueprint |
W_InputWall | Widget Blueprint |
/GASPALS/Levels/LevelPrototyping (10)
| Asset | Type |
LevelBlock | Blueprint |
LevelBlock_Traversable | Blueprint |
LevelButton | Blueprint |
LevelVisuals | Blueprint |
SpinningArrow | Blueprint |
TargetDummy | Blueprint |
Teleporter_Destination | Blueprint |
Teleporter_Level | Blueprint |
Teleporter_Sender | Blueprint |
TransparentPlatform | Blueprint |
/GASPALS/Levels/LevelPrototyping/Data (2)
| Asset | Type |
S_GridMaterialParams | Struct |
S_LevelStyle | Struct |
/GASPALS/Levels/LevelPrototyping/Materials (14)
| Asset | Type |
Decal_ProjectLogo | Material |
MF_ObjectAlignedTexture | MaterialFunction |
MI_Grid_Gray | Material instance |
MI_Grid_MovingPlatform | Material instance |
MI_Grid_WorldAligned | Material instance |
MI_Solid_Blue | Material instance |
MI_Solid_Red | Material instance |
MI_Solid_White | Material instance |
MI_Transparent_Green | Material instance |
MI_Transparent_Red | Material instance |
M_Grid | Material |
M_Solid | Material |
M_Transparent | Material |
M_Transparent_Clear | Material instance |
/GASPALS/Levels/LevelPrototyping/Meshes (3)
| Asset | Type |
SM_Cube | Static mesh |
SM_Cylinder | Static mesh |
bench | Static mesh |
/GASPALS/Levels/LevelPrototyping/Obstacles (15)
| Asset | Type |
BP_PhysicsObstacle | Blueprint |
BP_PhysicsObstacle_MovingPlatform | Blueprint |
BP_PhysicsObstacle_TurnTable | Blueprint |
BP_SimpleObstacle | Blueprint |
BP_SimpleObstacle_Bumper | Blueprint |
BP_SimpleObstacle_CrankShaft | Blueprint |
BP_SimpleObstacle_Hammer | Blueprint |
BP_SimpleObstacle_Hopper | Blueprint |
BP_SimpleObstacle_SmackArm | Blueprint |
BP_SimpleObstacle_TurnStile | Blueprint |
BP_ZeroGZone | Blueprint |
Obstacle_Oscillate | Curve |
Obstacle_Smack | Curve |
Obstacle_Spin | Curve |
Obstacle_Swing | Curve |
/GASPALS/Levels/LevelPrototyping/Textures (7)
| Asset | Type |
T_GameAnimationSample_Logo | Texture |
T_Grid_Crosses | Texture |
T_Hologrid | Texture |
T_Paint_Diffuse | Texture |
T_Paint_Glossiness | Texture |
T_Paint_Normal | Texture |
T_sky_01_8k | TextureCube |
IsolatedExamples
/GASPALS/IsolatedExamples/LookAtPOI (4)
| Asset | Type |
CR_AdjustToPOI | ControlRigRuntimeAsset |
DA_LookAtPOI__Gestures | Data asset (PDA_LookAtPOI) |
DA_LookAtPOI__Loops | Data asset (PDA_LookAtPOI) |
DA_LookAtPOI__Patrol | Data asset (PDA_LookAtPOI) |
/GASPALS/IsolatedExamples/LookAtPOI/PDA (4)
| Asset | Type |
DA_LookAtPOI | Data asset (PDA_LookAtPOI) |
ENUM_LookAtPOI_LimitQuadrant | Enum |
ENUM_LookAtPOI_SpringAxis | Enum |
PDA_LookAtPOI | Blueprint |
/GASPALS/IsolatedExamples/LookAtPOI/STRUCTS (15)
| Asset | Type |
S_LookAtPOI__Antimeridian | Struct |
S_LookAtPOI__BodyPart | Struct |
S_LookAtPOI__BodyPart_Unpacked | Struct |
S_LookAtPOI__BoneList | Struct |
S_LookAtPOI__CurveList | Struct |
S_LookAtPOI__DebugDraw | Struct |
S_LookAtPOI__DebugDraw_BodyPart | Struct |
S_LookAtPOI__FootFix | Struct |
S_LookAtPOI__FootFix_Limb | Struct |
S_LookAtPOI__Input_Limits | Struct |
S_LookAtPOI__Input_Weight | Struct |
S_LookAtPOI__LimitSettings | Struct |
S_LookAtPOI__Limits | Struct |
S_LookAtPOI__POI_In_Anim_Opt | Struct |
S_LookAtPOI__SpringSettings | Struct |
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Characters (2)
| Asset | Type |
ABP_LookAtPOI_Char | Anim Blueprint |
Pawn_LookAt_POI_Char | Blueprint |
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Characters/Eye (5)
| Asset | Type |
ABP_LookAtPOI_Eye | Anim Blueprint |
M_LookAtPOI_Eye | Material instance |
SKM_LookAtPOI_Eye | Skeletal mesh |
SK_LookAtPOI_Eye | Skeleton |
T_LookAtPOI_Iris | Texture |
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Controllers (2)
| Asset | Type |
GM_LookAtPOI | Blueprint |
PC_LookAtPOI | Blueprint |
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Props (2)
| Asset | Type |
BP_LookAtPOI_BorderObj | Blueprint |
BP_LookAtPOI_TargetGizmo | Blueprint |
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Props/Materials (4)
| Asset | Type |
F_LookAtPOI__RobotoDistanceField | Font |
M_LookAtPOI_LevelProps_Green | Material |
M_LookAtPOI_LevelProps_Green_Transperent | Material |
M_LookAtPOI_TextMaterial | Material |
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Props/Meshes (4)
| Asset | Type |
SM_LookAtPOI_Border | Static mesh |
SM_LookAtPOI_Cube | Static mesh |
SM_LookAtPOI_Gizmo | Static mesh |
SM_LookAtPOI_border_corner | Static mesh |
/GASPALS/IsolatedExamples/LookAtPOI/TestLevelContent/Widget (2)
| Asset | Type |
T_LookAtPOI_ClickText | Texture |
WB_LookAtPOI__GUI | Widget Blueprint |