The camera component on both pawns, and the camera director that picks the rigs.
How to read these tables
Settings are the values you tune: select the component in your pawn Blueprint (or open the asset) and look in the Details panel under the category shown. Runtime state is written by the system while it runs; read it, do not set it. Functions marked pure have no execution pins. The descriptions are the same as the Details panel tooltips. Default is the class default; where a sample pawn sets a different value on its component, the description says so ().
Fixed Camera Mouse Aim Type FixedCameraMouseAimType
E_FixedCameraMouseAimType
MouseTraceWithPositionFallback
Setting: how the mouse aim rotation is derived in the fixed cameras (top-down, side-scroller), from the world point under the cursor or left unchanged.
Where the player aims, for the crosshair and cover targeting. Third/first person: the camera ray through the screen center. Top-down/side-scroller: the ray under the mouse cursor, or with a gamepad a point 3 m out along the stick aim. Returns the ray, the world point it hits (bAimHit) and a planar aim direction.
GetFixedCameraAimRotation
LookGamepad (Vector2D), LookMouse (Vector2D)
AimRotation (Rotator)
Updates and returns the aim rotation for the fixed cameras: from the gamepad stick when it moves, else from the mouse cursor. Also sets bCrosshairGamepadAim.
UpdateCrosshair
Local player only, called every tick. Moves the crosshair dot to the current aim point (GetCrosshairAim) and turns it green while a cover target is aimed (UpdateCoverTargetMarker on the pawn's cover component).
OnRagdollEnded
Called when the ragdoll ends. Restores camera control and the perspective saved before the ragdoll.
OnRagdollStarted
Called when the ragdoll starts. Applies the ragdoll camera control setting and optionally switches perspective.
OnCameraPerspectiveChanged (event dispatcher, NewCameraPerspective (E_CameraPerspective)): Dispatcher called when the camera perspective changes. Passes the new perspective.
Server_SetCameraPerspective: Server RPC, reliable.