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Reference

Project

Page Contents
Project settings Collision channels and profiles, data-driven console variables, navigation, physics, network prediction, tags, packaging.
Console variables Every DDCvar.* variable: what it does and what reads it.
Input actions Every input action, its keys and what it does on each pawn.
Content map Every Blueprint asset in Systems and Blueprints, with its type.

Blueprints

Every setting with its default and description, runtime state, functions and events.

Page Covers
Camera AC_CameraSystem, camera director, crosshair
Cover AC_CoverSystem_Base, _Mover, _CMC, cover mode and transition
Equipment AC_EquipmentSystem, PDA_Equipment, item actors
First person AC_FirstPersonRendering, ABP_FirstPerson_UEFN, first-person Control Rigs, split tool
Overlay AC_OverlaySystem, overlay Anim Blueprints, layer blending, animation modifiers
Ragdoll AC_RagdollSystem, Mover ragdoll mode
Traversal AC_TraversalLogic, AC_TraversalTracer, tester
Movement modes Walking, Slide, Falling, Flying, transitions
Pawns and Anim Blueprints The three pawns, character Anim Blueprints, visual override manager, tick helpers
Shared library and interfaces BPFL_GASPALS, BPI_ModularSystems, BPI_SandboxCharacter_Pawn, BPI_SandboxCharacter_ABP

Help

Page Contents
Troubleshooting Symptoms, causes and fixes.
Known limitations What GASPALS does not do, and known issues.
Glossary Terms used across GASPALS and Unreal Engine animation.