Concepts¶
These pages explain how GASPALS works, so you can change it with confidence.
| Page | Read it to understand |
|---|---|
| Architecture | The pawn, the system components, the interfaces between them, initialization and the per-frame data flow. |
| Mover and CMC pawns | The two movement back ends, how they differ, and which to build on. |
| Animation pipeline | How motion matching, overlay layering, aim offset, IK and cover lowering combine into the final pose. |
| Characters and visual overrides | How one animation skeleton drives Manny, Quinn, a MetaHuman or your own character. |
| Networking | What each system replicates and the patterns to follow. |