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Concepts

These pages explain how GASPALS works, so you can change it with confidence.

Page Read it to understand
Architecture The pawn, the system components, the interfaces between them, initialization and the per-frame data flow.
Mover and CMC pawns The two movement back ends, how they differ, and which to build on.
Animation pipeline How motion matching, overlay layering, aim offset, IK and cover lowering combine into the final pose.
Characters and visual overrides How one animation skeleton drives Manny, Quinn, a MetaHuman or your own character.
Networking What each system replicates and the patterns to follow.